F1 setup guide rfactor
Here's my ipswich setup for a analogue pad IppoPad. AndyG Posted July 27, Posted July 27, Paulp23 Posted July 28, Posted July 28, edited. Edited July 28, by Paulp Posted July 28, Posted August 1, Posted August 2, My best is a With a minor gear change, that setup should work for Ips also. Posted August 11, Posted August 13, Dennis Jacobs Posted September 2, Posted September 2, Solution: Increase PUMP in the differential so as to force the outside and inside rear tires to turn at the same speed even when one tire is lightly loaded and therefore encountering less traction compared to the heavily loaded outside tire.
Does that actually work that way in the game, or is that a real world cause and effect that does not simulate well in the game? That is correct Joe. Now, this is just the theory, some mods don't adhere to it very well I've noticed. I don't know if this is the place to discuss current differential setup work for the new Mod, but I think it is important to find out what actually happens when changing these settings.
I put all settings down to the minimum, with the exception of wings which I put half way from minimum to maximum setting for both front and back, and then I went 10 laps with Pump, back to 10 laps with 0 Pump, back to 10 Laps with Pump. I am faster with 0 Pump. Both 0 and Pump are about the same as far as I can tell when exiting the turn with very slow and steady increase of the throttle to avoid snap oversteer.
I did not want to add more rear wing and reduce front wing to stop the snap oversteer. I want to know the effect of changing Pump. Rear tires wear more rapidly with 0 Pump and rear tires wear less rapidly with Pump, and front tire wore about the same amount. I am not confident in test results being useful since one thing only is changed, but the more laps I go around the track with the new Mod the less will the new Mod be new. Next test round will be changing Power on the Differential with Pump remaining at 0.
With all differential settings at minimum I found that the car finally rotates on turn-in, which is power off oversteer, or coast oversteer, depending upon how you look at it. If the car is in mid turn and the throttle is already feathered open, where the engine is driving the car not coasting , then said power tends to lighten the front end, taking away traction from the front end, and adding traction to the rear end.
Call it whatever you want: I like the ability to steer with the throttle when lifting the throttle, as lifting the throttle causes the rear end to step out, and the front end to point into the turn. With Medium tires it looks like a 2 stop race so far. Keep it simple. Take it slow to go fast. Every change has an impact. Load More. From our network. What can we expect in Season 1 Reloaded? All Roblox Promo Codes for January Here are all the latest Roblox Promo codes. A return to form is on the horizon.
The first way to select which gearing you should use is to consider the track that you will be racing at. The gearing directly affects the way the car responds to your throttle input. As such, a short gearing is best suited to city circuits and circuits with short straights. This will hinder your acceleration slightly but will allow you a higher top speed which is better suited for those long straights. Unfortunately, adjusting the setup of your transmission or gearing is slightly different across games.
For whichever one is true in your case, the same rules apply. A longer ratio is best suited to a track with long straights and a higher average speed.
For the shorter tracks with a lower average speed, a shorter gear ratio is required to maximise pace.
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