How to be a witch sims 2 apartment life


















Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status How can you be an witch or a warlock? Answered I'm a witch but i cant open the secret door, How do i open it? Answered how do I change family tree and delet engagemet? Unanswered How do I change a sims parent? Answered How do I make my sims zombies? Ask A Question. Keep me logged in on this device. Forgot your username or password? How can you be an witch or a warlock?

While waiting in speeded up time, keep close attention on the witch arrival area The Phonebooth. As soon as you see anything happen near it, pause or go to normal speed.

If it's just a normal sim walking by there, go back to high speed. If however, it's a witch Now, while paused, cancel your sims meditation, and queue up a few 'Greet' interactions with the Witch In case one times out while your sim gets to their feet. The witch will stay on the lot for an hour, if she doesn't get any interactions, before she leaves, so if you paused quickly enough, you should easily have time to talk to her.

I don't like it because it costs, and requires use of re-nu-yu potion or the aspiration changer reward, which I consider a waste, given you can do it for free if you have a bit of patience. But, this is an option for those who wish to use it. Once you've interacted with her, that's the hard part over. She's now on your sims contact list, and contactble like any other sim. She even has no working hours. My needs are always nearly full, due to meditation, so I can spend a lot of further time on the lot socialising.

It's best to get them to at least 40 Daily if you can, because then they will rarely decline an invitation by phone later on. Once you choose that the Head Witch will then start to cast a spell, and on completion, your sim will turn into a witch. As of this writing, there is a glitch where if your sim wanders off to do something else, it looks like the Witch's spell doesn't work, and if you do the 'teach' interaction again, you sim will be transformed multiple times, and end up with a higher alignment than initial sims are supposed to have.

The Head Witch will provide your new witch with their first spellbook and cauldron, free of charge. Your new witch begins with a magic skill of 0, an alignment in the 'slightly' range of the same alignment as the witch that transformed them, and all spells they can currently cast due to alignment and magic skill.

However, they will be unable to cast any of these right away, as they own no reagents. A second option for becoming a witch opens up once you already have a sim witch, but this requires a high magic skill. Once your witch has a magic skill of 9, they learn the spell Magus Mutatio, which they can cast on anyone. This turns the target into a witch of the same alignment as the caster The new witch will be Slightly good if cast by a good witch, Slightly Evil if cast by an evil witch, and completely Neutral if cast by a neutral witch: This is the only way to get a starting neutral witch.

Step 3 Now you have a playable Witch. First thing, the Head Witch now has some more interactions available, these are only available to other witches.

Once bought, they go straight into your sims inventory, and can be placed on any saveable lot. As with all potions, these can be bought in batches of 1, 3, 5 or Head Witches are also a source for reagents, needed to cast spells.

The Head Witch also offers Magical Advice, which is basic information about how to begin your witches life. You shouldn't need to use that interaction, thanks to this guide.

Witches have a special relationship with cats. Later on, your witch will learn a spell to summon a magical familiar cat, but any witch will also find it a lot easier to forge relationships with cat pets. Requirements for social acceptance are lowered between a witch and a cat. You now have a new mode of travel which is used as default , the Fly to With this, your sim will zoom off on their own broomstick, to school, and to work, and is also selectable to travel to any other lot you can normally visit.

In addition, two new magic locations are only available through the Fly to The Fortresses of the Head Witches. These are basically two castles inhabited by the Head Witch of each alignment. You can also always find the Head Witch at their castle, in case you need to socialise, or buy reagents. Witches of all alignments can visit any castle. Good witches are not barred from entering the Fortress of Darkness, nor are evil witches banned from the Castle of Light.

The castles also have a few aligned cauldrons and spellbooks available, so you can build skills and items while there.

Your Witch To start with, you will need to place your new Spellbook and Cauldron somewhere. These first items are already 'claimed' by your witch, and remain linked to their alignment When the witches alignment changes, the alignment of the cauldron and spellbook will too.

Spellbooks and Cauldrons can be used by any witch of the same alignment as the one who has 'claimed' the cauldron. Both items can be 'abandoned' and then become unuseable until 'claimed' by any other witch, and then become linked to that new witch, but are still useable by any witch of the same alignment.

Speaking of Alignment Your witches alignment has numerous effects on them. Witches can be one of three alignments. Good, Neutral or Evil. Alignment is independent of Magic skill. The Alignment scale shows how dedicated your witch is to one side or the other, with Neutral being neither good nor evil. To view your Alignment Meter, you must access a spellbook podium, and choose 'Check Abilities'.

You can also determine alignment from your witches name. When your sim became a witch, they gained a title added to the end of their name. These titles give a general indication of your witches alignment. Each type of study builds your alignment in that direction As well as building magic skill. More on that later. All types of study are available no matter what the alignment of the Spellbook. By casting spells, you change alignment depending on the spell. If it's the same alignment as you, you gain a fixed amount.

Higher level spells offer more alignment gain, but are often only available to higher alignment sims anyway. Unless your sim is exactly neutral, casting any spell will move sims alignment towards neutral, the exact amount depends on actual alignment. It shifts more towards neutral the stronger in an alignment your witch is. Casting a spell of opposite alignment acts much like casting a neutral spell, but the shift is generally more pronounced. Your sims alignment affects what spells they learn.

Good and Evil spells often have a minimum alignment score before they are available. The more powerful the spell, the higher the alignment you need to have in that direction. Alignment also affects what items you can build in your cauldron. Certain objects are only available to strongly aligned witches. Alignment also affects your sims needs decay while creating an object. The closer to the alignment of the object your sim is, the less the comfort and fun needs decay. Big alignment differences make a difference to how much magic skill you build while making it.

If you want to know how to do so, read on! Log in Social login does not work in incognito and private browsers. Please log in with your username or email to continue.

No account yet? Create an account. Edit this Article. We use cookies to make wikiHow great. By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Method 1. Make sure that you have the Apartment Life Expansion Pack installed.

If you can't get to 50 Daily Relationship in one conversation, invite them to your house. Keep them over there for a while. Soon they will cast Magus Mutatio on your Sim. Congratulations, you're a witch or a warlock! Method 2. Type in "boolprop testingcheatsenabled true" while in the neighborhood screen type it in without the quotations. Go to spawn 'NPC. You might have the wrong expansion pack. Check it again, or turn off the Nightlife expansion pack.



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