Sims 3 edit apartment buildings
Personal tools Log in. Namespaces Tutorials Discussion. Views Read View source View history. This page was last modified on 11 May , at This page has been accessed , times. Privacy policy About SimsWiki Disclaimers. The enclosure must be on the same level as the door. It will simply make it quicker to get from floor one to floor twelve if your apartment is on the twelfth floor.
Note: Assigning doors to NPC's works without the wall mailbox and with the standard mailbox. Every apartment in San Myshuno has pre-selected lot traits that can be modified by the player. However, some apartments have special locked traits that can't be removed. This is because some shells have objects or pests in them that require these specific traits.
Living in an apartment complex comes with its own upside and downsides, with one of them being close door neighbors. Sim can socialize and befriend with them, become enemies, or even find a new romance. The apartment buildings in San Myshuno have usually one pre-made household in them, but the player can add as many households the building can occupy. Unlike other residential lots, the game will not create random townies to live in the apartments.
Instead the player has to put manually their own neighbors if the pre-made ones have moved out, been deleted, or died. Sims who have high friendly relationships with their neighbors or any other Sim can give them the key to their apartment, allowing them to walk into the household apartment anytime they like.
The key holders come out randomly in the day starting a social event, which is usually things such as pop ins, game nights, and normal hangouts. Players can cancel the Sims' social event whenever the player wants. After doing that the key holder will disappear, with no relationships being reduced.
Additionally, Sims can revoke the keys from the key holders. While Sims are cooking or doing something "cool", neighbors will knock on the Sims' door and ask if they can come in. Sometimes neighbors will be bored and ask the apartments Sims to do something interesting, and sometimes they might ask to use the shower if their apartment is having water problems. Sims can deny and accept all of these requests and when accepting the neighbor will come in, do the things they want to do, and leave.
Apartments occupied by neighbors will turn grey with a ceiling type texture on top. This helps distinguish which part of the building belongs to the players Sims' apartment. While the other apartments are covered in a fog of privacy, players cannot see objects or Sims inside it, but can see the layout of the apartment.
In order to view the content of the apartment, Sims must knock on the door and be welcomed in. Newly moved households will be welcomed to the neighborhood, similar to when a household is moved into a normal lot. The neighbors will come to greet the new residents with gourmet fruitcake and they arrive about 3 hours after the household has moved in.
If the neighbors are not greeted within a couple hours, the welcome wagon event will end and the neighbors will leave with a decrease in their relationships with the members of the household. If there are no neighbors in the apartment building, Sims from other apartment complexes in the neighborhood will come instead.
If there aren't Sims living the neighborhood, there will be no welcome wagon at all. Neighbors will not invite themselves over to the Sims' apartment, unless they have the goofball trait. They can be invited into the apartment through the cellphone, by talking to them when they're in the common area, or by knocking on their door.
When a neighbor is visiting, they will autonomously try to enjoy themselves. The neighbor will leave on their own sometimes later, or Sims can just ask them to leave. Sims can also visit their neighbors apartments, but when doing so a loading screen will appear. After that, Sims can knock on the door and if the neighbors are in the apartment, the Sim will usually be invited in. While visiting the neighbor Sims can do pretty much the same things as in their own apartments, but they can do inappropriate actions such as sleeping on their beds, cooking food, or taking a shower.
The neighbor will warn the Sim from doing these actions and if it's continued, the Sim will be kicked out and can't go in again for a while.
This can however be avoided by purchasing the "Always Welcome" aspiration reward trait. If a visiting Sim leaves trashes on the ground, unfinished paintings on the easel, dirty and broken objects, or steals objects in the neighbors apartment and leaves, when the player switches to play as the neighbors, everything will remain in the same state as they were when the visiting Sim left.
If the Sim visiting is still in the apartment when the player changes to play as another household, the visiting Sim will still be there, but in a different position.
It is a good opportunity for Sims to socialize with them. The neighbor s will eventually return to their apartments. Neighbor toddlers will never get out from their apartments, if the Sim isn't visiting them. Neighbors aren't always available to be interact with as they will still have own responsibilities. They will go to work and school , and their schedule depends on their career and the career level. They will depart as soon as the work hour starts. Playable neighbors won't gain or lose any salary, work performance, school grades or career level when another household is being played.
Neighbors seem to never go to sleep and are usually available at any time of the day or night, unless everyone is at work or school.
If Sims call their neighbor in the night, the neighbor will answer and say that they are sleeping, even though they're completely awake when visiting them. Sometimes the neighbors aren't also available when Sims try to ask them to hangout.
As Sims live in close quarters in apartments, a lot of the things they mostly do is everybody's concern. If Sims make noise very late in the evening, at night, or very early in the morning, a neighbor might come to the front door and ask if the Sim could be quiet. Sims might respond willingly or shrug to the complainer, with both reducing the relationship. If the Sim who made the noise won't answer the neighbor at all, they will call that Sim a horrible neighbor and walk back to their own apartment.
Noise made by the playable Sims can be annoyingly loud for the neighbors. The more noisy activities the Sims do, the more likely neighbors will complain. The types of activities that can create noise are:. Throwing a social event such as a house party or a costume party in the evening can be very hard for the Sims to achieve, as the party can easily end at night, and neighbors will likely complain about it.
It is suggested to throw these parties in the afternoon for no neighbor complains. Neighbors will also produce their own type of noise. The probability of the noise production can also depend on the lot traits of the apartment. If the quiet lot trait is locked into the Sims' apartment, the noise will never happen. Apartments locked with the lively neighbors lot trait will instead cause the neighbors to produce noise even more frequently. When neighbor noise is produced, all sleeping Sims in the apartment will wake up and everyone will gain either an angry or a tense moodlet.
Sims can either knock or pound on the neighbors door to make them answer. Sometimes the neighbor will not hear a Sim knock on their door, but will react immediately when a Sim is pounding on it. When a neighbor answers the Sims complain, they will either accept it or just shrug it off, both reducing the relationship between the neighbor and the complaining Sim. One of the noises neighbors can produce while partying is "Turgid Apocalypse", a metal song from The Sims 2.
They work very similarly to those in San Myshuno , but there are some differences. They do not feature noisy neighbors, one apartment lot has no elevator , and neither of them are owned by landlords. However, if City Living is installed, there will be landlords. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk Do you like this video?
Play Sound. If FreeTime is installed, at exactly 10 o'clock or after 2 hours, Rod Humble will come, but since there is no valid home where he can place his delivery, the game will hang and the player can only go back to neighborhood view. If the player is playing with testingcheatsenabled true, he will constantly produce error messages, and the only way to stop it is by choosing "Delete". The only known way to get around this issue is to move the family in before 10 o'clock, or by using the setHour cheat.
Main article: Lot trait. Featured Article. This article is a Featured Article. Its layout and content is an example of excellence on The Sims Wiki. Dates featured: January Bon Voyage. Apartment Life. World Adventures. Late Night. Festival grounds. University Life. Pro Tip: Build the apartment house or building first, save a copy and then edit that when needed.
This means the markers will need to be replaced, but I have found it easier to edit the build without the markers than with them. To help with Sim routing, it is a good idea to set front of lot and front door to help with routing. Set Front of Lot — with testingcheatsenabled on , press Ctrl-Shift-Click on the space you want to be set as front of the lot.
A blue line and animated arrow will appear to show you where front is. This will also help the callbox to work. Hidden Room Markers and Public Room Markers are base game items, you can get to the via the buydebug menu with testingcheatsenabled on. Go to the last tab called Misc. Objects, scroll down until you see the orb called Hidden Room Marker.
This marker is for all the spaces you want your Sim to use, but not own any of the objects. For example, living spaces, such as kitchen, living room, family room, etc. Buildings have between 2- 4 different available apartments.
The bulletin board, in particular, serves as a place to notify neighbors of their bad behaviors. For example, you could leave an affirming or passive aggressive note for neighbors who chose to blast their music.
As you get friendlier towards your neighbors, your Sim will have the option of giving them a key. For me, The Sims 4: City Living is definitely worth every penny and it is a must-have expansion pack.
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